“Project “Game Archive” No. 44 – June 2009
Square Enix really doesn’t like fan development of its projects. For those who are not in the know, and I think most of those watching (reading) are certainly not aware?), there is a series of role-playing games Chrono owned by the publisher, and in the late 90s on PlayStation it was wildly popular. And to this day, fans, especially in Japan, really want a continuation. However, there is still no news on this front from Square Enix. Every now and then, various kinds of remakes arose before, but it is clear that the owners of the franchise did not like it. Then in 2004 they forced to cover up a fan craft with good graphics. Now, in 2009, they threatened the creators of the remake of the game Chrono Trigger with a fine of 150 thousand dollars.
Meanwhile, the game was actually ready, the developers spent 5 years of their lives on it, the release was scheduled for May 31, 2009. 23 levels were completed with a total duration of 35 hours. But everything was decided to be destroyed due to Square Enix’s dissatisfaction. The alpha version was later released online, but it contained a large number of bugs. The beta version of the actually finished game was lost forever. What prevented Square Enix from banning development earlier is completely unclear to me!
IN Sweden has completed a criminal case against the creators of one of the most popular trackers of that time, The Pirate Bay. Four young men were found guilty of creating an organized crime ring for the purpose of damaging intellectual property and were sentenced to a year in prison each and fined $4.5 million.
One of the founders, Peter Sunde, enraged, declared that he would not pay anything because he did not have that kind of money, and if he did, he would rather burn it and would not even give them the ashes.
One way or another, the lawyers appealed the verdict, but this did not help them much. All of them had their sentences reduced from 8 to 4 months, but they added the cost of the fine from 4 to 6.5 million.
The authorities were never able to defeat the torrent tracker of the same name, and it still plows the seas of pirated content.
Next up for us today are reviews from June 2009. We remind you that in this program we rely specifically on reviews of the Russian press of those years and we do not give ratings ourselves. We only display the average value across several publications. Also, if you didn’t see this or that game that you were playing at that time, don’t be upset, in any case, in the next releases we will definitely tell you about it, there were a lot of releases, and the broadcast format does not allow us to cover everything. So be patient… and now stock up on meatballs and pasta, fix your butt more comfortably and let’s go.
It seems that there is no person who is at least a little interested in computer entertainment and has not heard about this series of games. Everyone, young and old, knows that there is a game where you need to control virtual people. And this is not surprising – even then the series in sales went well beyond 100 million copies, and from Maxis, the original developers, in 2008 The Sims Studio itself spun off, which, as the name implies, deals entirely with these same virtual men. And before us is their creation The Sims 3.
In general, in principle, the reviews were based on comparison with the previous parts, because here, like the FIFA series, conceptually it’s hardly possible to come up with something exciting.
And the first on the list is the graphics – they have, of course, noticeably improved. At the same time, having fairly democratic system requirements. You know, housewives are not the audience who will upgrade their beloved PC or buy a new laptop for the sake of a new game. Therefore, even at minimum settings, the game with the naked eye produced a picture much better than before, and at maximum it looked great. The only ones who are not delighted with the local graphic beauties are “Land of Games”, which, paradoxically, gives the highest score of all reviewers.
Neighboring buildings no longer blur into a foggy haze, and the views are so good that it becomes clear why houses on the ocean are so expensive. In addition, the level loading time has also decreased, and virtually the entire city of Riverview is open to you to explore. The first couple of hours you are sincerely surprised by the town halls and hospitals and even paths for cyclists. The number of different buildings here literally dazzles the eye and each of them can be used for work, relaxation or study.
In general, the city here provides more opportunities for roleplaying than other RPGs. If you want to be a good boy, go on picnics and to the movies with friends, if you want to hone your skills in the field of theft, you can even become homeless – just sit on a bench, steal food from other people’s refrigerators and wash in the sink of a public toilet.
When you first start the game, you are given the opportunity to come up with your alter ego in the editor and, damn it, it’s done so well that reviewers spent an hour and a half to two hours in this very editor. There are a lot of sliders, and the opportunity to create a unique character has become even greater.
The characters’ personalities have become more multifaceted and from now on, instead of zodiac signs, there are several dozen characteristics with many fine settings divided into four groups – physical characteristics, intelligence, lifestyle and communication. In accordance with the character traits, the main dream of the Sim’s life is chosen. Actually there are only five of them. Happiness points lead you to your dream, and to get them you need to complete all sorts of mini-tasks – if your Sim wanted to read five books or go work out – if you please, do. In principle, you don’t have to do this, but you also need to count much less on skills that help you in your hobby or work.
Managing the little men itself has become more enjoyable in the sense that they are now much more independent. Sometimes, of course, they become selfish if you don’t take them to the toilet on time, but this is the exception, not the rule. And all sorts of embarrassments in a Sim’s life do not have such a catastrophic effect on the mood here as before. They themselves are focused on starting relationships, and now, if you leave your ward alone, it is possible that he will already have time to meet someone.
There are also nice changes in the construction mode, it has generally become much more flexible – objects are now moved not by a whole cell, but by half, and you can even rotate and spandrel them diagonally.
The game interface was modernized by removing unnecessary indicators, such as physique or age, and, suddenly, making it more confusing, but with due skill it will soon become clear that everything is not so bad.
There are some downsides, and the main one is the cost of additional content in the online store. We’re used to it now. And then a set of furniture with a price tag of 1900 sympoints, converted to real 18 dollars, was a novelty and very confused the players. But it makes sense to explore the city, where you can find all sorts of nice diamonds, educational books, and so on.
In general, it’s quite strange to perceive a new game without add-ons – in the previous part there were add-ons with work, and with rest, and with a whole bunch of other things. In this one, of course, they also appeared, but a little later. In the pure version, for example, the Sim is just spending time at work, but we don’t see how he does it.
As a result, this is 9 points out of 10.
By far the best life simulator at the time. Many pleasant changes that make an already entertaining game even more interesting. Actually, the developers only needed to not break anything that worked perfectly. And they coped with their task here 110 percent – improving, supplementing and multiplying everything that was possible.
The development process for this game was quite long and thorny. It was shown back in the summer of 2007 and since that moment the studio Radical Entertainment has postponed it several times, and the publisher has changed from Sierra to Activision. And sometimes it seemed that the expected project was about to thunder into the next world. But the game did come out, but everything was not as clear as it seemed from the pre-production videos. Especially against the backdrop of inFamous, with which the game was then opposed due to its similar style. True, in the end the games turned out to be simply catastrophically striking. And before us is the crazy action game Prototype.
First, the beginning – the game takes you to the near future, where the local virus in Manhattan has spread quite well, and for about ten minutes you will need to tear all kinds of mutants and special forces to shreds, break the laws of gravity, in general, do what you will do towards the end of the game. Then time rewinds back a week, and the local plot starts exactly when the protagonist, Alex Mercer, wakes up in some morgue surrounded by scientists. He doesn’t remember anything and it immediately turns out that he has some kind of superpowers that help him escape.
Now he has to understand and remember who he is, why it all happened, and how an unknown infection was released that turns people into mutants. The plot itself is presented in the form of small videos – they introduce us to good and bad characters, explain the essence of the next mission, show what to do next, and generally help to assemble the local ups and downs puzzle into the overall picture. And in order to collect the pieces of this puzzle, you will need, literally, to absorb people who do not know the overall picture, but everyone knows their information, which is supposed to be.
The gameplay appears in two ways. Prototype is an open-world project and in Manhattan you can do not only story missions, but also side missions.
Side missions are not exciting and boil down to the banal: get to the checkpoint or kill as many enemies as possible. Yes, and the plot missions are also not particularly complicated, they are all basically the same type and the exception is the moments when you can absorb some officer and, so to speak, without a fuss, penetrate into the desired territory to destroy a strategically important object. But as soon as you show your abilities, a bunch of enemies will again chase you heart-rendingly.
The main reason for the uninteresting missions in the faceless and, one might say, cardboard Manhattan, which, although it changes in the passage as the virus spreads, there is desperately nothing to do here.
On the other hand, here, like in no other game, you are given the opportunity to try such abilities that make you involuntarily feel that the main character is a god, or, well, a fierce superhero. The special moves here are really cool and bring a lot of fun to the gamer. In addition, they are also sharpened for different cases, huge fists are good against tanks, hefty claws are effective against local mutants and soldiers, the whip is already rampant against crowds of enemies, and so on. And as the game progresses, more and more sophisticated techniques are revealed that literally tear enemies to pieces. Yes – there is complete order with the racleon and gore, which makes local battles even more spectacular, despite the fact that especially beautiful finishing moves are shown in slow motion or flying around the camera.
When the enemies are especially pressing, you can borrow a tank or a helicopter from the local warriors, which will save the hero from death more than once or twice.
Although it can’t be called https://nossaapostacasino.co.uk/mobile-app/ parkour popular at that time, Alex runs quite deftly around buildings, and then he will also learn to soar.
It’s the engine’s problem or the developers’ awkwardness, but the graphics are the weakest point of the game. The explosions are not at all impressive, destroyed cars and even helicopters, falling to the ground, turn into some kind of charred snags, broken glass and even pieces of building cladding knocked out from under Alex’s feet when he runs along it – they look like some kind of shavings.
However, there are reviewers who liked the graphics, for example, “Land of Games”, and “Navigator of the Game World” generally gave the graphics 9 out of 10. By the way, the reviews for this game are probably the most diverse and opposite during its release. Someone praises the gameplay – criticizes the graphics, someone criticizes the graphics – praises the gameplay, someone criticizes everything, someone praises everything – and so on for every aspect of the game, be it the plot or missions. Probably, everyone here unanimously praises the blood and special moves. I told you how I saw this game then and shared those opinions that were closer to me – just know that there are opinions that are directly opposite. And maybe you’ve been exposed to it. Hell, back then even my friends who played games were divided into two camps – some poured water on whatever the light was on, others binge-watched.
And as a result, this7.5 points out of 10.
Crazy action, coupled with an ambiguous plot, missions and graphics left reviewers and players with mixed impressions. The game, equally, could both scare away gamers and drag on for 15-20 hours, until the very end credits.
inFamous
It seemed that at the development stage the creation of Sucker Punch was remembered quite rarely. The stigma of “another GTA clone” significantly reduced interest in the game, and the Prototype then shown in the videos looked much more advantageous. It’s as if Sony itself didn’t really believe in the project and showed considerable indifference to its fate. However, a couple of days after its release, there was such a buzz on foreign forums, and rave reviews from critics poured in one after another, that the game, like Cinderella – from a pumpkin, overnight, turned into one of the key exclusives for the coming months. By the way, after the release of the second part, Sony decided to buy the developer’s studio, realizing that the success of the first part was not an accident. And before us is a PlayStation 3 exclusive – inFamous or, in our localization, Bad Reputation.
Cole McGrath, an ordinary courier, finds himself at the epicenter of a powerful explosion caused by a ray bomb in a package, which destroys several blocks of Empire City. Having received partial amnesia and several burns, surprisingly remaining alive, he discovers the powers of regeneration, superhuman agility and, most importantly, control of electricity. True, local authorities now consider him a terrorist.
While Cole was recovering for these couple of weeks, an unknown epidemic began, gangs of criminals became completely insolent and rampaged in the streets, crushing entire areas, and the city was quarantined and cordoned off by troops. Our hero and his friend Zeke want to break out of it, but when this fails, the guys are forced to make a deal with a government agent, or, as is now fashionable, FBI agent Moya Jones, who wants to find her missing husband.
And in the next 15 hours you will find twists and turns in the plot, in which there was a place for a mysterious terrorist group, government agents, unhappy love, and even an ending that was unexpected for me personally.
As you might guess, inFamous is, again, an open world game. On the map here we have icons of both story and side missions. It is not necessary to complete the second ones, but then your hero will be a little sluggish in developing his abilities, because they give you much-needed experience points. And what to develop, as they say, we have them. In addition to the qualitative improvement of superpowers, there are also quantitative ones in abundance. We will learn to throw energy grenades, heal people, move along high-voltage wires, hover above the ground, even cast lightning and, what is especially pleasant for me, slow down time when aiming with electric charges. This at one time, during the passage, became just a balm for the soul, because then I was picking at the PS3 gamepad with my snags – I can’t really describe it with a pen. Oh well. In addition, additional tasks will help in clearing areas from the influence of groups, which will help you breathe more freely when moving further through these same areas.
Sami extra. the missions do not shine with variety, unlike the plot ones – everything is fine with them – we rescue hostages, destroy killer buses, escort criminals, protect buildings, penetrate somewhere, and so on
There is no health scale here, we are in 2009, you see, then the games where it was present could be counted on one hand, and when our hero is dying, the picture turns red, and we should wait for some time in shelter or recharge our energy at some nearby lantern or car.
By the way, contrary to the expectations of gamers, they didn’t give us a chance to drive a car, and at first we had to stomp our feet and, often, climb buildings. It was done extremely cool, thanks to pleasant controls and physics – you literally felt how the hero climbs up using subtle ledges on the walls.
The city itself is designed superbly and it’s clear that the developers spent a lot of effort on it.
All your actions and deeds in the game are divided into two parts – heroic and, let’s say, malicious. It’s up to you to decide who to play the role for, however, unpleasant incidents also happen here. For example, when firing charges, you can hit some onlooker or cause an accidental explosion that takes several lives and voila, please, anti-hero points for karma. You don’t have to worry too much about this and you, even if you choose the path of the good guy, won’t end up as a notorious scoundrel, but, as I already said, it’s unpleasant. In addition, your path will not particularly affect the ending – so here all this was done rather for self-affirmation.
Local opponents here are mainly from gangs, whose gene pool we are thinning out. There are also ordinary enemies who use guns and grenades, there are also enemies with superpowers, there are also rare bosses who sometimes surpass us in strength. The bandits themselves behave quite intelligently – they try to stay at a respectful distance for shooting, use natural cover when leaving the affected area, and so on.
The graphical component is excellent, although now all kinds of YouTubers tend to scold it – then it looked like a solid A, as did the animation, especially of the main character, provided that we also had an open city in our arsenal.
The sound didn’t disappoint either, but they criticized the Russian localization in a separate line, where the actors either underacted or overacted. Fortunately, it was possible to set the English sound with Russian subtitles.
As a result, this 9 points out of 10.
Amazing gameplay, nice graphics, physics and the city itself, plus a good plot – all these components of an excellent project have generated many fans. And, believe me, almost every owner of the current generation of consoles who played this game then will definitely want a re-release or remake of it, and I’m one of them.
What do we have a lower rank?
Terminator: Salvation – a game based on the film from the then very popular Swedish developers GRIN, known for the high-quality PC version of the Ghost Recon Advanced Warfighter duology.
More precisely, this project is timed to coincide with the release of the film, because it takes place two years before its events, and John himself is still an ordinary soldier, and not a leader of the resistance. Since all the action takes place in a movie, there is simply nothing here that is truly plot-catching that could attract the player’s attention before the final credits. We are monotonously fighting with terminators, of which there are only 5 types. A pair of flying saucepans, crab-shaped tripods and, thank God, at least there are bipedal terminators with and without skin. A! There are also motorcycles here, but they appear here only in a couple of places. However, almost all players crawled to the final credits in one way or another, because the game is completed in a measly 3-4 hours. Which, in the case of this craft, is called getting off with little blood. It’s frankly boring – a standard cover shooter for that time, where enemies take quite a long time to pick apart. In general, crabs should be approached only from behind, since that is their weak point.
Occasionally the action is diluted with shooting from a heavy machine gun, but this does not bring joy to reviewers at all.
The graphics are mainly praised thanks to the engine, the brainchild of the developers, Diesel. However, the locations are not full of variety; there are often apocalyptic street blocks with sometimes beautiful sunsets, which, in my opinion, is not bad.
Christian Bale didn’t show up and instead they gave us an underperforming actor, although this applies to all the characters here – the guys simply don’t take..
Opponents, as well as partners, cannot boast of intelligence, and sometimes terminators, deadly machines (!), just marking time like idiots, sorry for the swearing.
By the way, instead of game dummies, your brave friend can help you using split-screen, although then the game goes even faster.
In general, that’s all, but you know what – I went through it then, not without some pleasure. The problem is that I played the version of filibusters, and in this situation it’s not even a shame to spend an evening on it. And the publishers asked for the license, as for an AAA-class project. And if I had spent a conventional thing on it, I would probably have burned more than the reviewers. It’s clear how the developers tried to do everything quickly, because more important projects there did not meet the deadline. By the way, the most praised thing about the game is the loading screen, where a three-dimensional model of the T-600 stares at you and, as the “Game World Navigator” says, unfortunately, the game loads very quickly. 5 points.
Taras Bulba. Zaporozhye Sich – another game dedicated to the release of the same name, now only, Russian film from the now deceased IceHill studio.
The plot here, of course, has been changed and there is no smell of Gogol here. By the way, the film itself doesn’t blow my mind either. And here we are playing for Bulba’s son – Ostap. First, we liberate our villages from the invaders, and then we ourselves begin to capture Polish cities and villages.
Gameplay developers wanted to make a slasher with role-playing elements. It turned out… depressing. Firstly, the half-dead game engine produces an outdated image, while requiring a powerful system. Secondly, bugs, a huge number of bugs that even one patch cannot fix. Often, the required script simply stops working in the game – you load a save and it turns out that your character, pumped up to a certain level, has rolled back a level, and all the distributed skill points are again available for distribution.
And this is just a little detail – it happens that the player loads in the wrong place, and there the script also stops working and you have to load an even older save, because it’s already screwed. However, some reviewers praise the role-playing component itself. There are two dozen parameters of skills and abilities, and the Cossack, in addition to learning new combos and special attacks, suddenly learns magical elements here – as he progresses he will be able to heal himself or even conjure protection from bullets, there are also passive skills to increase energy and health. But you won’t be satisfied with skills alone – the slasher component is simply poor, it lacks speed and cruelty, although, so to speak, there are plenty of disgusting-looking bloody clouds upon impact. The animation also suffers quite a bit.
Horse racing is intended to diversify all this disgrace, but they are also done through this very place. The camera in the game is strange, although, for example, “Land of Games” praises it, it stays somewhat away from the player, which is why it is sometimes uncomfortable to play, but you can see everything that is happening on the battlefield. In general, everything. The natural result is 4 points.
Damnation – a third-person steampunk action game from the developers of Blue Omega, who, thanks to this craft, immediately closed in June 2009 due to the terrible sales of this game.
At one time, Epic Games held a competition for the best modification of the shooter Unreal Tournament, where the prize fund was, respectfully, a million dollars. In 2005, the Red Orchestra mod won and then turned into two excellent, commercially successful games, still revered among some fans. Blue Omega took second place, which also influenced the developers to make a separate game 4 years later. And this is a clear example of the fact that an excellent free modification cannot always become a full-fledged game with a price tag of as much as 40 bucks.
Moreover, by some miracle the developers managed to persuade Codemasters to publish this craft, apparently thanks to the not so hackneyed steampunk theme. For the uninformed, steampunk is, as a rule, alternative universes where all sorts of steam engines of the 19th century reach such heights that with this steam traction scientists create something completely fantastic or something that cannot exist in principle on this very steam traction. Somehow I explained it crap, but oh well, maybe someone in the comments will deign to write better and more accessible.
The game takes place in the world of Sovereignty, in which the times of the US Civil War between North and South are easily recognizable. At that moment, when both factions are exhausted morally and physically, a certain Prescott appears on the scene with his corporation P.S.I., who created an army of steam robots and a bunch of assorted weapons, and now he has only one road – to seize power. We are given the role of the leader of such rebels, Hamilton Rourke, who, in the company of 4 friends, is looking for his beloved, and at the same time cheating on this very corporation.
The first thing that catches the eyes of reviewers is the graphics – in order to crap Unreal Engine 3 like this, you had to try very seriously and the developers did not let you down. The detailing here is extremely low – the textures are muddy, the models are low-polygonal, they even managed to screw up the color scheme. Plus there are a lot of bugs, both graphical and, for example, in faulty AI – opponents often don’t pay any attention to you. Plus the most clumsy and choppy animation of the main character, partners and everyone else. There is also inexpressive music and sound – the nasty sounds of heavy machine gun shots stand out especially.
In the gameplay arsenal here we have a third-person shooter, acrobatic sketches, and even riding a motorcycle. Overall, the game sounds good on paper. But in reality everything was done simply terribly. I still remember my impressions of her. You know, this is exactly what they say about games like this – it’s not even worth a dime, and this is the most accurate definition for me.
All three of these elements are shuffled – we shot a little while running, jumped a little, shot a little with a machine gun, jumped on beams, rode a motorcycle along specially designated tracks, and all over again at each level.
By the way, some reviewers who saw them in the muddy graphics praise the locations themselves – they are quite versatile… but their design is also poor. As a result, what seemed like a good idea was ruined by crooked hands. 5 points
Bionic Commando
Back in 1988, an extremely amazing project was released, where the main character did not know how to jump, and to overcome obstacles he used a biomechanical hand that could cling to any surface. And so, in 2009, CAPCOM decided it was time! — to shake off the dust from the ears of fans of the game, and a year before that, having released a successful remake of that very first project with modern graphics, Bionic Commando rearmed came to a fully three-dimensional game. They decided, again, to involve the above-mentioned GRIN developers in the creation – the studio, by the way, unfortunately died in the same 2009. And before us is one of their latest creations, the action game Bionic Commando.
I’ll note right away that the reviews for this game are slightly less strikingly different than those for Prototype above. But, in any case, all critics agree that the developers decided to take a break from the plot.
Local history tells of Special Forces soldier Nathan Spencer, sentenced to death, serving five years in a not-too-distant place for crimes he did not commit. And now the former boss fished him out of there so that he could help in the confrontation with a strong and insidious enemy. Then you are released into the wilds of the radiation-infected expanses of Ascension City, and the plot uses all the templates and clichés that you have already seen a good dozen times in any action movie with an average plot.
In addition, for some reason the story cutscenes on the engine try to resemble Metal Gear, all reviewers without exception note this. And they look scary – where scanty 3D models give the player a completely wrong impression of the graphics.
Because the game engine is still the same as in Terminator: Salvation, Diesel – at the levels themselves it looks very good. The scenery is not so varied, but the scale of the levels is impressive. The destroyed metropolis creates the illusion of an open world, but you can’t really wander around the location here – the conventional radiation field will incinerate you in a matter of seconds.
The main feature of the game is, of course, the notorious mechanical hand, which, in the manner of Spider-Man’s web, will allow you to quickly move through the local ruins. The trick seems complicated at first, but after a couple of hours it will make you get the hang of it. With the left stick you aim at the place you want to grab onto, and with the left trigger you pull yourself up accordingly, then swing on the cable and jump where you need to. If desired, you can not release the left trigger and then the main character will automatically cling to the next objects suitable for this. On a PC, by the way, as “PC Games” note, the controls are also convenient and the keyboard and mouse do not hinder you at all in moving, but you also need to get used to it. All these varied jumps and somersaults at a respectful height not only look cool, but also allow you to quickly hide from the enemy’s eyes.
The rest of the hook’s capabilities open up as you progress. Then you will be able to pull up objects, throw cars, and repel containers, and then you will even learn how to launch living enemies into orbit. In general, a useful thing.
The gameplay of the project is mainly third-person shooting, and if small groups of terrorists are destroyed normally, then you will have to tinker with the robots. In general, the combat makes a pleasant impression, the battles are moderately difficult and sometimes require a change of tactics, and also remain interesting to the end thanks to the above-mentioned expansion of the main character’s capabilities.
Again, there is no life bar here, we are still in 2009, where it is bad form, and in order to automatically restore health, we need to sit in a shelter.
The weapons we use to pick apart opponents are not enough – only six types according to the standard – not counting grenades.
From a visual point of view, the game does not cause particularly flattering enthusiasm, let’s just say it is at the level. The jungle is beautifully made, but the city locations are screwed up. The picture is aggravated by the abundance of radiation fog. But the animation of the main character and dying opponents is good.
There is also a good multiplayer, even excellent, which is also praised by almost everyone. There are only three modes, and even those are standard – deathmatch, team deathmatch, and capture the flag. However, players are endowed with all the abilities of a pumped-up protagonist and, thanks to hooks, they jump high, climb buildings – literally flying through the level, and the battles themselves here turn almost into a vertical shooter.
The downsides are quite long and annoying level loadings, and sometimes FPS drops on consoles; on PCs this is better, but not everything is smooth either. Although optimization on computers is good. Reviewers are also saddened by the short length of the game. Only you seem to masterfully, like Spiderman, have adapted to fly on a wire with your hands, when the final credits roll out to you. In general, among the dissatisfied this time were “Navigator of the Game World” and “Gaming Mania”, who don’t like shooting so much that they try to destroy enemies with close combat and local sounds are terrible for them, although all reviewers have complaints about the sound, and the gameplay is monotonous, and there is a general feeling of unfinished work, and both critics give 6.5 points. The rest of the reviewers are much more supportive and roll out an eight.
Well, the truth, as they say, is somewhere close in the middle and the overall estimate is 7.5 points out of 10.
Interesting gameplay mechanics, coupled with a shitty plot, could still give gamers an interesting pastime, especially given the fact that neither players nor journalists had any special hopes or illusions for the game at the development stage.
Well, if you watched to the end, I hope you liked this video, subscribe if you have not already subscribed. Like if you haven’t already. This is incredibly important for creating new releases. Today it’s time to say goodbye to June 2009 and we, of course, will return to it in the future, because there are still many games left that need to be talked about. And now to all civilians – urgently leave the territory, officer Shtarev was with you. See you.
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